Cap'N Rescue ============ The Story --------- You are Captain Robert Goode, well respected and recognised around the globe for your many achievements. Seperated from your crew, and captured by the evil witch Mortyna, your soul has been placed in the body of your pet monkey. No longer perceived as a threat in your simian form you have been left to wander in Mortyna's fortress, but memories of your human life drive you to find your body, and the potion that will return you to it. The Game -------- Move around Mortyna's fortress avoiding the enemies and collecting as much of the treasure as you can to improve your final ranking. The game ends when you find the room containing Captain Goode's human body and collect the potion. Collecting the eleven bonus items will give you a higher rank. Touching enemies or falling too far can kill you, as can colliding with static spikes - collect the boxes marked +1 to gain extra lives. Game Controls ------------- O - Left, P - Right, Q/N - Jump Kempston or Sinclair Joystick can be selected from the menu. Game Credits ------------ (c)2014 Stephen Nichol Made with AGD v4.6 NOTICE: It is the author's intention that the ZX Spectrum version of the game CAP'N RESCUE be freely distributable with the stipulation that the author's copyright remains in effect. Recording, playback, and broadcast of play events is permitted. The ZX Spectrum version of this game may NOT be sold for profit. The author can accept no liability for loss or damage incurred by use of this video game. All characters are completely fictional. Any similarities to persons living or dead are purely coincidental. Possible FAQ's -------------- Q: When was CAP'N RESCUE written? A: Autumn to Winter 2014. Q: Who is Stephen Nichol? A: A kid who got a ZX Spectrum + 48k in 1992, which may not have been the best timing ever given the collapse of the 8-bit industry, that was by then in progress but, he didn't mind too much as his first system was a wood panelled console and didn't have a keyboard to program with. Q: What other games has Stephen written? A: This is his first complete and original game on any computer system. Q: Have I seen this game anywhere before? A: The intention is that this is an original game, although the Manic Miner control template in AGD was used and obviously 2D platform games have a long, well established history. Q: Which version of AGD was used to make CAP'N RESCUE? A: Version 4.6. It's quite stable and AGD and the extra features of AGD 4.6 were appealing. Q. I'm stuck, are there any cheats? A. There are no built in cheats to find, sorry. Q. Seen as how Jonathan Cauldwell wrote AGD, any favourite games by the man himself? A. Haunted House - it was on one of the 1992 Your Sinclair covertapes and the graphics were lush. Also Albatrossity - it was the first game I ever completed every level of on the ZX Spectrum without pokes or a walkthrough. Testing ------- The ZX Spectrum homebrew title Cap'N Rescue has been extensively tested in emulator, mainly ZX Spin 0.7q for Windows and Spectaculator for Android. The game has also been tested on a ZX Spectrum +2B physical computer. Known issues: Version 2.1 removes all known technical problems with Cap'n Rescue.