Genre: | Arcade Game: Platform |
Publisher: | U. S. Gold |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Atari 5200, BBC B/B+/Master 128, Commodore 64 & Spectrum 48K |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 1st May 1986 |
Original Release Price: | £9.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 82g |
Box Type: | Cassette Single Flat Clamshell Black |
Author(s): | Bill Hogue, Paul Johnson, Curtis Mikolyski & Heff Zinn |
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Although the characters flicker a lot, the sprite routine is archaic and the sound effects rather unimaginative, the game is unbelievably compulsive. Read Review
For all of its background colour, the game ends up being rather dull when it comes to actually playing it. Read Review
It's a familiar arcade action, but the graphics are only average. Read Review
A delightful ladders and platforms game that will certainly please most advocates of this type of game. Read Review
Bounty Bob should have never struck back - he should have got out while he was ahead. Read Review
Bounty Bob returns in this new and exciting follow-up adventure to Miner 2049er. This time around it's even tougher than before and Bob needs your help more than ever to guide him through the mine.
The mutant organisms have multiplied and over-run the mine entirely, making it extremely difficult to survive the hazards of the underground passageways. Using the high powered special equipment in the twenty caverns is Bob's only hope of achieving his objective of securing the mine and defeating the plans of the evil Yukon Yohan.
Bob's main goal in the mine is to "claim" every section of the framework in each mine cavern. He does this by simply walking over each framework piece.
As he walks over a piece, it will turn solid. To get around the mine, there are many slides and ladders placed throughout. When all framework sections have been claimed, Bob advances to the next cavern. Make sure that he claims all the sections as the pieces where a slide begins are sometimes overlooked.
The joystick controls the direction of movement for Bounty Bob. The trigger button controls his jumping. After pressing the trigger button to begin a jump, the joystick may be pushed either left or right for the desired jump direction. If you prefer to use the keyboard, the controls are as follows:
Z - Left, X - Right, * - Up, ? - Down
Extremely long or short jumps may be made by varying the delay between pressing the trigger button and moving the joystick. To climb ladders simply stop directly in front of the ladder and push up or down to climb or descend the ladder.
You may only exit a ladder from either the very top or very bottom. The only action required to use a slide is to walk over the framework where the slide begins. Gravity will do the rest!
If Bounty Bob walks off the edge of a piece of framework he will fall until he hits something. He can only survive short falls, however. Longer falls will cause death.
It'll take you up, but getting down will be up to you! Jumping onto the middle, and off from the edges will insure a safe trip.
These little delicious goodies will pep you up for those extra long leaps and bounds. Better move fast after chomping one because the effects wear off quickly!
What goes down must come up - after Bounty Bob gets off, of course. This piece of equipment goes down faster than it goes back up, so know where you want to get off before you get on!
Just hop on and you are instantly promoted to "Lift Commander". Pushing up or down on the joystick gives you manual control of the lift while you're on it. But once you fet off, the lift's automatic circuits take over and return it to ground level leaving you to figure out how to get back on.
Since these tubes were originally designed to carry mail and memos it's hard to imagine that good ol' Bounty Bob has found a way to use them as shortcuts through the mine.
The air in some of the tubes travels in only one direction. Other tubes have diverter valves to channel the air either left or right, or off. To operate the valves, simply jump up in front of the control box whose number corresponds to the tube you wish to adjust.
An indicator needle on each tube shows the direction of air flow. Some tubes are powerful enough to suck you up from where you stand; other tubes you'll have to jump directly in.
Another one of Nuclear Ned's creations, these devices have the capability to move Bob's molecules from one location to another. These are only low power transporters and they have no ability to beam Bounty Bob up to any passing Starships. (Good thing too: imagine what would happen if Yukon Yohan overtook a Starship!)
After entering the chamber, an indicator will flash on another transporter. When the indicator on the transporter you wish to go to is flashing, push up or down on the joystick to energize!
This four digit timer is located at the top of every level. It indicates how much time is left for Bounty Bob to complete the level. When the timer reaches zero Bounty Bob will be out of air and he will implode!
The utility hoist is one of the few pieces of special equipment that Nuclear Ned did not make. He bought this from a travelling hoist salesman as a birthday present for his young son, Knucklehead Ned.
Unfortunately, Knucklehead is no longer with us, at least in that form. You see, he fell off the hoist one day and landed in a bunny's carrot stockpile. He instinctively gnawed on some of the contaminated carrots and poof! He's now "Chuck" the mutant! Make sure that you don't repeat Knucklehead's, er, Chuck's, mistake.
Hope on to the hoist carefully and it will automatically engage. Move the joystick to manoeuvre the hoist around.
There are many different varieties of moving pieces in Ned's mine. Ned ordered all of them through the Speedy Elevator and Escalator mail order catalogue. Ned was fascinated by the wide assortment so he ordered one of each. Some constantly move back and forth at varying rates of speed. Others stay parked at stopping areas until Bounty Bob jumps on them. All of them are very useful and are essential for getting around the mine. No special operations are required to use them other than simply jumping on and jumping off.
Back in the early days of the mine a variety of small, furry creatures such as rabbits, gophers and weasels burrowed throughout storing food for the cold months. When the waste from Yukon Yohan's dumping began to seep into the mine, all the stored food became contaminated.
As the unsuspecting little furry creatures began to eat their winter food supplies, they slowly started to mutate into hideous forms that no pet store would ever display. Since these mutants are extremely radioactive any contact with them is fatal for Bounty Bob.
Scattered throughout the mine are many of Nuclear Ned's worldly possessions that he had acquired over the years. All of them absorbed a minute level of radioactivity. As Bounty Bob collects these items, the low-level radioactivity enters his body.
This makes him immune to the harmful effects of the mutants for a short span of time. Additionally during this period, the mutants become vulnerable to contact with Bounty Bob, enabling him to destroy them by touch. The mutants sense this and turn into a pleasant form in the hope that Bounty Bob will ignore them.
The program starts with a routine to allow the user to set the five main keys. Additional keys are
ESCAPE - Restart, DELETE - Pause, COPY - Release Pause, S - Toggle Sound
Once pause is activated it will remain until it is deactivated. Burns on your television may result if pause is left on for an extended period of time. If pause is intended to be left on for a while, shut off your television until the game is ready to be resumed.
Tape: CHAIN"" (RETURN)
Disk: Hold SHIFT then tap BREAK
Programmed by: Bill Hogue
Computer Graphics designed by: Curtis Mikolyski and Bill Hogue
Music by Heff Zinn
Poster and box graphic designed by Curtis Mikolyski
Posted and box paintings by Kathy Swain
Mine History compiled by Bill Hogue and Curtis Mikolyski
This game was mentioned in the following articles:
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Bounty Bob Strikes Back suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) | |
A digital version of Bounty Bob Strikes Back suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
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