Genre: | Overhead 'Blow Football' Style Game |
Publisher: | Superior/Acornsoft |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B, BBC Model B+, BBC Master 128 |
Release: | Professionally released on Cassette |
Available For: | Acorn Electron, Amiga 500, Atari ST, BBC B/B+/Master 128, BBC Master Compact, Commodore 64 & NEC TurboGrafx-16/PC Engine |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 1st September 1989 |
Original Release Price: | £9.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 98g |
Box Type: | Cassette Double Plastic Clear |
Author(s): | Peter Scott & Martin Edmondson |
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Ballistix is a totally different game to any other that I have played... Superior would do well to bring out more like it in the future. Read Review
The two player version is more challenge than the one player and is the only one that saves Ballistix from being a complete flop. Read Review
Sick of silly old soccer? Tired of pathetic pinball? Then you need a dose of Ballistix - the fastest, wackiest, toughest computer ball game yet to appear - and a No. 1 smash hit on the Atari ST and Commodore Amiga computers. Ballistix just explodes with excitement, puzzles and an amazing 60 different screens of frenetic action.
Game features include: splitters which fill the screen with masses of balls, tunnels hide them from view, bumpers bounce balls all over, red arrows accelerate them to almost impossible velocity, magnets pull them away from your control, and much, much more.
Ballistix is incredibly flexible too. You can play against the computer or another player, can define where the balls are fired and their direction and can rack up bonuses that will increase your score, all to the accompaniment of a crowd that applauds your every goal. It's tough, fast, challenging and incredibly competitive.
To win a level, you must score three goals before your opponent scores three goals. To score goals you fire balls from your firing arrow at the puck (the large red ball) and drive it into your opponent's goal. Note however that if the puck is travelling at very high velocity when it reaches the goal, it may rebound out.
You should also try to score as many points as possible. A goal scores from 15 to 85 points, depending on how "good" it is. For example, goals scored from the centre of the ground tend to gain higher points than those scored in front of the goal or from the edges. Bonus points can be obtained by shooting bonus point tiles (illustrated below*) and by collecting a full set of RICOCHET letter files.
Your overall objective in the one-player game is to beat the computer over 29 levels of play and reach the final "victory" screen with as high a score as possible.
Whenever the computer wins a level, the game is terminated and you return to level 1. You can use passwords to commence play from a higher level, provided you have previously reached that level and hence obtained the password. To obtain the highest score you can, it makes sense to commence from level 1.
Your overall objective in the two-player game is to win more of the 30 levels of play than your opponent, whilst obtaining as high a score as possible.
An alternative objective in the two-player game is simply to obtain a higher score than your opponent.
You can use passwords to commence play at any level you wish, provided you have previously reached that level and hence obtained the password.
From the title screen, the first level of the one-player game is selected by pressing the 1 key, the first key of the two-player game is selected by pressing the 2 key. Once the password is known for any subsequent level, in either the one-player or two-player game, that level can be selected by pressing the P key, and then typing in the four-letter password.
The keys to move the positions of the firing arrows and to fire balls are redefinable (by pressing the C key) before commencing play. Initially the keys are defined as:
On the BBC Micro:
Player One: Z - Left, X - Right, Q - Up, A - Down, TAB - Fire
Player Two: > - Left, ? - Right, { - Up, * - Down, £ - Fire
On the Electron:
Player One: Z - Left, X - Right, W - Up, S - Down, Q - Fire
Player Two: < - Left, > - Right, £ - Up, + - Down, - - Fire
SHIFT and COPY - Pause Game
SHIFT and DELETE - Restart Game
S/Q (when game is paused) - Sound On/Off
SHIFT and ESCAPE - Quit Game
Tape: CHAIN"" (RETURN)
Disk: Hold SHIFT and tap BREAK
Game Concept: Martin Edmondson
Game Author: Peter Scott
Loading Screen Design: Michael Hutchinson
Artwork and title licensed from Psygnosis Ltd
This game was mentioned in the following articles:
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
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A digital version of Ballistix suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) | |
A digital version of Ballistix suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
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