This latest release from Superior Software is basically a kind
of cross between air ball and pinball. Apparently, this has
already been a smash hit on several other types of machine,
but to be frank, after only a short time playing the game I
failed to see why it was so popular. Maybe this version is not
quite as good as the others.
A ball is thrown into the field of play at the halfway point
between yours and the opposition's goals, the idea being
that by positioning your firing arrow and hitting the fire key a
number of small balls are shot at the large one. Depending
at what angle these small balls hit, they force the large ball
to move in different directions.
The object of the one player game is to win all 29 levels
and amass as high a score as possible. To win a level you
have to score three goals before three are scored against
you. If you fail at any level the game ends and you have to
start at the first again.
The two player game takes place on 30 slightly different
areas but the basic principle is the same. The two players fire
at the large ball and try to score against each other. Either
the greatest number of levels won or the highest score can
be the winner. It is up to you to set the conditions for victory
before the match starts.
Scoring depends on how impressive are the goals you
achieve. If you fire one from just in front of the goalmouth
you get a low score; a long distance shot is worth a lot more.
Occasionally, one of the letters that make up the word RICOCHET
appears on the playing area. If you shoot the letter, it
appears in your box, at the side of the playing area.
If you manage to collect all the letters, you gain abonus to
your score. If you hit a letter that you already have, it is
removed from your box. Another way of gaining abonus score
is by hitting bonus tiles which occasionally appear.
Several additional features appear in the playing area -
ridges, splitters, bumpers, magnets, holes, tunnels, red
arrows and oil slicks - all designed to increase the difficulty
of each level. The graphics are smooth and clear, but there is
little to make them visually more interesting, and the game
components could have been made a lot more interesting.
The firing arrow, for instance, could have been made to
resemble a gun or something like that - it would look a lot
better than the simple arrow.
The sound is passable, but there is nothing new here
either. The ball bounces around making fairly realistic noises
as the small projectiles are fired at it. I fail to see why game
writers feel it necessary to put in the sound of an audience
applauding.
Every time you score a goal, you are "treated" to the sound
of frying chips. It tends to get a bit tedious after a while and
doesn't serve any real purpose. Fortunately, you can turn the
sound off.
I found the one player game initially interesting, but after a
while it became tedious. The two player version has more
challenge and is the only one that saves Ballistix from being
acomplete flop. If you can't find an opponent to play it with,
I'd forget it.