Genre: | Arcade Game: Shoot-em-up |
Publisher: | Summit |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari ST, Commodore 64/128, MSX, Spectrum 48K/128K & ZX Vega |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st March 1990 |
Original Release Price: | £2.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Victor Ruiz Tejedor, Santiago Morga B., Manuel Cubedo & Javier Cubedo |
There are 6 other items featuring this same game (that we know about!). Click any of them for their details.
Unfortunately no-one is currently selling this item.
Worried you're being ripped off? Closing prices on eBay can help you decide what a reasonable price is for a particular item.
Strangely playable and nothing if not annoyingly addictive. Read Review
I had little fun playing Army Moves - it's very boring, plain and a great disappointment. Read Review
Highly violent and very morally unsound with great graphics and gameplay. Worth keeping an eye on Dinamic. Read Review
If you want a bit of gratuitous violence before tea, buy it, 'cos it's the sort of game that'll keep you amused for hours. Read Review
People who are really good at the hardest shoot-'em-ups will find this right up their street. I, on the other hand, loathe and detest it. Read Review
You are a member of the SOC (Special Operations Core), a crack regiment of Specialist Commandos picked for the most dangerous missions.
Locked in a safe at the enemy headquarters is information... information so vital that the turning point of the conflict depends upon its discovery. To get to the headquarters means crossing jungles and deserts, manipulating many forms of transportation and harnessing a variety of weapons systems. Only the best will succeed on this deadly venture... Will you be one of them?
The game is divided into seven sections, each of which must be completed to progress to the next one, finally to the enemy headquarters itself and the vital plans which must be located.
Reach the enemy helicopter base with your missile equipped jeep. Transport lorries will try to block your way, eliminate them with ground missiles and take out the helicopters with your air attack systems.
Parts of the bridgework may be destroyed, in which case you must hop over the damaged parts with your turbo boost (care is needed as this may affect your missile sequencing). Once at the base, your next move is to steal a helicopter and begin your flight towards the jungle headquarters.
These stages are all completed by helicopter across differing terrains, from desert to sea and then on over the jungle. Avoid the fighter planes sent out to destroy you and watch out for deadly missile silos (Stage 2), Submarines (Stage 3) and armed look-out posts (Stage 4).
The following strategies might help:
Take off quickly before the first wave of fighters, arrive and pay attention to your altitude - flying low is dangerous but will enable you to win more points (a bonus helicopter for every 25,000).
Vigilance is required to spot the helicopters (refuelling sites); if you don't land on time there is no way back and lack of fuel is fatal. A good landing gains extra points and can be achieved by centering over the airfield. When you reach the jungle heliport you will be given a code enabling you to proceed towards the barracks.
Switch off the computer and load in the final sections.
Now you're on foot and the going gets really tough, negotiate the swamps and break through to the enemy barracks. Enemy guerillas lob grenades and avoiding the explosions is a must, at night watch out for eyes, they will indicate the enemy's location and grenade source.
Giant Toucans will fly low. Scare them away with gunfire and duck to avoid their ferocious beaks which can prove deadly.
In the swamplands jump from island to island but remember when crouching you may not be able to spring far enough to avoid the suffocating quicksand.
You've found the barracks, but to reach the main building you must traverse beyond the watchtowers and repel all hostile attacks. The following strategy may help:
At the beginning of the screen, clear the way with hand grenades, this will give you some time to get your bearings.
Crouching down while shooting and while moving under windows or watch towers will improve your chances and help gain ground.
The final test, reach the bunker where the plans are hidden, find the safe and you're home and dry. A few tips will help you here: Be careful with the doors, hide behind them to prevent them being opened. When on the stairs the enemy cannot see you, so make sure the coast is clear before stepping off.
Remember grenades can bounce off walls, study their trajectory with care. This operation is difficult but essential, your success is a must... *Good luck*.
Direction | Jeep | Helicopter | Soldier |
---|---|---|---|
Right | Accelerate | Decelerate | Move right |
Left | Decelerate | Accelerate | Move left |
Up | Jump | Take Off (Ascend) | Jump |
Down | - | Land (Descend) | Jump/Door |
Fire 1 | Missile (Ground to Ground) | Bomb | Grenade |
Fire 2 | Missile (Ground To Air) | Air To Air Missile | Machine guns |
All keys are fully redefinable. You may use a Kemptston joystick if you prefer.
On-screen information displays. Points are awarded as follows:
Helicopter | ... | 250 |
Truck | ... | 500 |
Plane | ... | 1000 |
Missile base | ... | 500 |
Submarine | ... | 1500 |
Tower | ... | 1500 |
Bird | ... | Variable |
Men | ... | Variable |
You begin with five lives on level one and a further nine on level two with a bonus life every 25,000 points.
LOAD"" (ENTER)
On the 48K machine, this program loads separately in two parts. You will be unable to play part two until you have gained the code number from the end of part one.
On the 128K machine, the program loads both sections in one load. Part two is not accessible until you have discovered the code number from the end of part one.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Army Moves suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
We thank you from the bottom of our hearts if you report something wrong on our site. It's the only way we can fix any problems!
You are not currently logged in so your report will be anonymous.
Change the country to update it. Click outside of this pop-up to cancel.
If you auction an item, it will no longer show in the regular shop section of the site.