Genre: | Unknown Genre Type |
Publisher: | Future Publishing |
Cover Art Language: | English |
Machine Compatibility: | Amstrad CPC464, Amstrad CPC664 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st November 1985 |
Original Release Price: | Unknown |
Market Valuation: | £1.50 (How Is This Calculated?) |
Author(s): | - |
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The All-Action Reviewing System
There's a good variety of opponents, although I found the constant assault a little wearisome... Despite repeated efforts, I didn't manage to complete more than 10% of the game.
The graphics, despite flicker, are very imaginative, the puzzles are intriguing and the whole thing will keep you going through many a long winter night.
Master Of The Lamps (Activision)
The best flying carpet simulation on the market. There's enough of the mystery of the orient to make it well worth a look.
Brian Jacks Superstar Challenge (Martech)
Provides a different range of events to those in Daley Thompson's Decathlon but they're not as slickly done or as addictive.
Ball movement and table features are realistic, although pinball may have a limited attraction, even with the naked Fifi if you buy the naughty version.
Screens are very pleasing indeed. Control of both the globe and jumping is touchy but you get used to it quite fast.
The graphics are pretty poor but some of the gameplay demands a certain amount of brainwork - but not enough to tax a budding James Bond.
This is certainly an improvement on the original Codename Mat, with better combat graphics and more ship functions.
Driving a juggernaut is fun, but I doubt if many people will want to stay on the road for a long time.
The graphics are great - with good use of colours and 3D. Can be frustrating if you get yourself trapped in a corner, but the difficulty level seems to be about right.
Graphics are certainly very pretty and colourful, but the Robotronic blasting soon becomes tiresome.
127 screens and over 300 enemies. I found some of the problems very tricky and some of the opponents very amusing.
More than a mere punch-up... 20 delightfully-drawn screens... Very addictive and fast moving - like a good platform game should be.
Smooth 3D graphics and 30 diabolical screens. Note that the controls may take some time to adjust to.
This program gives you a lot of scope for creativity - but you'll really need to put in some time. It's not the sort of thing you can sit down at and get instant rewards from.
Presentation is weak. The board display is dull and rather unclear, the sound a succession of beeps and burps.
Rather crude graphics and animation. Even with both games for £6.95, it isn't particularly good value.
Quite intriguing... but it probably won't manage to get you really hooked since it isn't really large enough.
There's little to say about a game as completely unoriginal as Star Trek except that, at the price, it's pretty good value.
Worthy of going in anyone's collection... This won't be an easy game to complete and the fab graphics and sound add to the addiction.
The graphics and animation are good, providing a playable game... The computer's pretty good too.
Slick graphics, colour and animation... Terrific gameplay for all stages combining to make a great whole.
The graphics are not terrific - but it's good, nasty fun. Especially satisfying is the vicious physical contact.
An involving blend of adventure and strategy, and even throws in a touch of humour for good measure.
The graphics are amongst the most stunning I've seen but the gameplay leaves something to be desired. It lacks that vital extra mental aspect that arcade adventures need.
Gameplay tends to be more exploration and stamina rather than a true arcade adventure, but it is still a fairy challenge that will take some mastering.
An excellent shoot-'em-up...! The only drawback is the possible similarity of the zones.
The graphics are nice, but the trouble is that there isn't enough to do in the game.
Calls for a mixture of dexterity, fast movement and good reactions. Scrolling is jerky.
Very disappointing... Your money would be better spent on Frank Bruno's Boxing for a tougher more varied game.
60 screens and the syringes are a cute idea... but the game itself is nothing to get excited about.
All the scenery is very attractive although turning into roads can be difficult sometimes as you have to be correctly positioned.
Robin Of Sherwood (Adventure International)
It may look pretty, it may have glamorous graphics and pictures of movie stars on the cassette cover, but deep down inside it's just one of those old pick-up-and-examine puzzlers with a small vocabulary.
One of Interceptor's best yet... I was still battling it out after three hours, which, when you consider that Forest At The World's End yielded its secrets in under 50 minutes, must say something for Warlord.
The text is nicely picked out in different colours, and the graphics actually scroll on and off the screen according to which direction you're going in.
Mordon's Quest (Melbourne House)
Contains a goodly number of locations and will keep most adventurers, especially beginners, busy for a long time.
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