Amstrad Action
1st November 1985This intriguing exploration game sets you the task of finding four pieces of a golden lion in a massive underground cave complex. The complex is made up of rooms and passages packed with dangers and objects.
Each room is viewed from above with four walls sloping down. In the walls are doorways which swing open and closed. There are also other features on the room floors like pools, rivers, snakes, wells and tiger rugs. These don't do anything but can get in your way when trying to get through a room fast.
There are seven levels and several different room settings like jungles, rocky caves and mansion rooms. There are various methods of getting between rooms and levels, which may be concealed.
There are wardrobes and magic lifts to get between levels as well as trapdoors to descend them and ladders that connect to doors. These connections have to be discovered by trial and error and - as well as these - there are hidden doorways that may be in pieces of furniture or scenery and only identifiable when a creature pops out of one.
There are lots of different creatures that whizz around the rooms - contact with them will sap your energy or kill you outright. Sword-carrying knights and axe-wielding executioners kill on contact but like all creatures can be dispatched with the weapons found lying around. You throw axes that bounce around the screen, the only problem being that you have a limited supply and can run out. leaving you helpless.
Energy can be replaced by picking up food and drink that appears in the shape of apples, pineapples, milkshakes and so on. Other objects have other effects like opening doors, giving you immunity, extra lives or killing you. There are lots of them including keys. gold, armour, wings, crosses, rings, diamonds and spells. Spells only operate if you're carrying gold but give you the chance to obtain bonus keys, rings, diamonds, energy or weapons.
The objects all have a specific purpose which you have to discover. And who am I to spoil your fun? Suffice to say that some objects' purposes are obvious and opening doors is a function of several objects.
The room graphics and characters are bright with reasonable sound effects. The game itself becomes one of frantic exploration as you charge around rooms searching for objects and blasting beasties.
Good News
1. 256 screens to explore 2. Stacks of objects and creatures 3. Brainwork required for some objects 4. Nice features like lifts, trap doors and spells 5. Very colourful and detailed screens and objects
Bad News
1. It's possible to get trapped with no exit 2. Not easy to spot a deadly knight or executioner amongst other creatures
Second Opinion
Despite repeated efforts, I didn't manage to complete more than 10% of the game. It's big, and not at all easy. There's a good variety of opponents, although I found the constant assault a little wearisome. And those executioners are mean.