Long long ago... in a distant galaxy, on a distant
dying planet, the last of the guardians prepare their
starship for its final journey. All of the libraries,
records and knowledge have been stored aboard the
vessel, along with the very best of their cryogenically
The planet's final end draws near as the last, most
vital piece of equipment is loaded aboard, activated,
and the hatchways closed. The ultimate evolution
Alien 8 cybot whirrs into an artificial cybernetic
rush of intelligence.
All hatchways are sealed, as the starship prepares for
its long uninterrupted journey into the inky void
Aeons pass and still the Alien 8 unit is functioning
perfectly, gliding swiftly and silently around on
multi-sealed-thermotion bearings in waxolight
shrouds. The very pinnacle of robotic development
from a now long dead planet, on its immense task of
keeping the cryogenically immersed cryonaughts
activated by preserving and maintaining their life
support systems and waiting...
The long journey is near completion as the central
computer alerts you to the nearing of the pre-destined
solar system. The dust of aeons lies heavy on
the ageing data banks of the central computing core,
tired from centuries of repetitive computing and
re-computing, at last activating the final sequential
The craft begins its final slowing sequence several
hundred light years from the destined planet and as,
almost immediately the starship slows to sub-hyperwarp
speeds, is open to attack.
All the starship main defence systems have remained
unactivated, as the reverse polarity negative-ion
thrusters battle and strain to halt the enormous
bulk of the ship.
The main computer reports Alien penetration in
almost all areas of the ship and all life support
systems have become damaged and deactivated. All
cryogenic systems must be reactivated before autophase
thrusting systems manoeuvre the ship into its
semi-cyclic planetary orbit, at zero light years from
Your programming insists that you complete the
mission and restore all cryogenic life support systems
The starship is at risk to Alien intrusion at lower
than hyper-warp speeds. As lesser beings have
not yet developed the mental ability to
contemplate travel at this speed, hyper-warp is
relatively safe and untroubled.
Once the starship's speed falls below hyper-warp
speed, upon its approach, at several hundred
light years from the planet, it will become
vulnerable to attack and Alien intrusion.
Once the starship has slowed down into sub-hyper-warp
speeds, and enter semi-cyclic orbit the ship will
not have enough fuel to enable a recovery to be made.
The starship is equipped with indestructable
multi-control directional robodroids.
Alien 8 Programming
All cryonaughts must remain activated.
Locate and recover all thermolec valves and
Alien 8 replacement packs.
Ensure all thermolec valves are in the correct
sockets, to ensure continuing activation.
Locate and activate all cryogenic chambers.
All cryonaughts must remain activated prior to
the planet being reached, for them to effect the
final landing sequence.
You have been issued with five initial replacement
packs; other packs may be located throughout the
starship. These will prolong your existence upon
damage by collisions etc.
Failure to complete any of the above will mean
that you have not fulfilled your programming,
and you may be subject to re-programming. Should
you fail to fulfil your programming then the ship
and all cryonaughts will be lost.
Alien 8 features Filmation, a unique process whereby
you have complete freedom within the confines of your
imagination, to do as you wish with any of the items
found within Alien 8.
Arrow Left - Turn left, Arrow Right - Turn right, Z - Move Forwards, A - Jump, SHIFT - Pick Up/Drop
TAB - Pause On/Off
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).