In Alien-8, the latest release from Ultimate, you play the part
of a small droid who wanders through a starship.
You must try to save the cryonauts by maintaining the
cryogenic chambers before collision with the new colonisation
planet occurs. All the time, of course, you're under attack
from alien life forms.
The game takes place on a large 128-room, 3D maze set out
in the form of a spaceship - according to the map I managed
to produce, anyway. It contains various aliens such
as clockwork mice, Dalek-type creatures and some nifty
remote-controlled robots for removing obstacles - my
favourite feature.
You start in one of the four randomly-selected areas of the
ship. One location is central, the other three are in the ship's
corners.
Exploration of the maze is tricky, with most rooms requir
ing skilful timing and manipulation of movement keys before
they can be traversed, or objects within them taken or restored to
their rightful place.
Many traps are set and the first few hours of play are spent
learning where these are.
The collected objects are then placed on flashing objects of the
same shape to activate the cryogenic chambers to save the
crew members.
It is most advisable to make a map to give an overall perspec
tive of where you are going and to show which rooms are
pointless to visit, so saving valuable time.
Graphically the game is superb and nicely drawn in 3D.
The animation is smooth but can get very slow at times.
Sound is adequate but unimpressive and the movement keys
are fairly well situated but, unfortunately, not redefinable.
There is no provision for joysticks.
Inevitable comparisons will be drawn with Knightlore -
Ultimate's other release - as superficially the two look the
same.
I found this game a lot more interesting and playable, though
slightly slower.
Whether you have Knightlore or not, Alien 8 is a must for the
collection. It is light years ahead of most BBC Micro games
software.