The following users want to buy a copy of this item:
Genre: | Arcade Game: Adventure |
Publisher: | Ultimate |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Atari 400/800, BBC Model B, Commodore 64/128, Spectravideo 328 & Spectrum 48K |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 1st October 1985 |
Original Release Price: | Unknown |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Paul Proctor |
There is 1 other item featuring this same game (that we know about!). Click any of them for their details.
Unfortunately no-one is currently selling this item.
Worried you're being ripped off? Closing prices on eBay can help you decide what a reasonable price is for a particular item.
The graphics have to be seen to be believed... Recommended highly to anyone looking for something new and challenging. Read Review
A truly top quality game. Read Review
Alien 8 is a must for the collection... It is light years ahead of most BBC Micro games software. Read Review
Long long ago... in a distant galaxy, on a distant dying planet, the last of the guardians prepare their starship for its final journey. All of the libraries, records and knowledge have been stored aboard the vessel, along with the very best of their cryogenically preserved race.
The planet's final end draws near as the last, most vital piece of equipment is loaded aboard, activated, and the hatchways closed. The ultimate evolution Alien 8 cybot whirrs into an artificial cybernetic rush of intelligence.
All hatchways are sealed, as the starship prepares for its long uninterrupted journey into the inky void of space.
Aeons pass and still the Alien 8 unit is functioning perfectly, gliding swiftly and silently around on multi-sealed-thermotion bearings in waxolight shrouds. The very pinnacle of robotic development from a now long dead planet, on its immense task of keeping the cryogenically immersed cryonaughts activated by preserving and maintaining their life support systems and waiting...
The long journey is near completion as the central computer alerts you to the nearing of the pre-destined solar system. The dust of aeons lies heavy on the ageing data banks of the central computing core, tired from centuries of repetitive computing and re-computing, at last activating the final sequential landing operations.
The craft begins its final slowing sequence several hundred light years from the destined planet and as, almost immediately the starship slows to sub-hyperwarp speeds, is open to attack.
All the starship main defence systems have remained unactivated, as the reverse polarity negative-ion thrusters battle and strain to halt the enormous bulk of the ship.
The main computer reports Alien penetration in almost all areas of the ship and all life support systems have become damaged and deactivated. All cryogenic systems must be reactivated before autophase thrusting systems manoeuvre the ship into its semi-cyclic planetary orbit, at zero light years from the planet.
Your programming insists that you complete the mission and restore all cryogenic life support systems to operation.
The starship is at risk to Alien intrusion at lower than hyper-warp speeds. As lesser beings have not yet developed the mental ability to contemplate travel at this speed, hyper-warp is relatively safe and untroubled.
Once the starship's speed falls below hyper-warp speed, upon its approach, at several hundred light years from the planet, it will become vulnerable to attack and Alien intrusion.
Once the starship has slowed down into sub-hyper-warp speeds, and enter semi-cyclic orbit the ship will not have enough fuel to enable a recovery to be made.
The starship is equipped with indestructable multi-control directional robodroids.
Failure to complete any of the above will mean that you have not fulfilled your programming, and you may be subject to re-programming. Should you fail to fulfil your programming then the ship and all cryonaughts will be lost.
Alien 8 features Filmation, a unique process whereby you have complete freedom within the confines of your imagination, to do as you wish with any of the items found within Alien 8.
Arrow Left - Turn left, Arrow Right - Turn right, Z - Move Forwards, A - Jump, SHIFT - Pick Up/Drop
TAB - Pause On/Off
*RUN (RETURN)
This game was mentioned in the following articles:
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Alien 8 suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
We thank you from the bottom of our hearts if you report something wrong on our site. It's the only way we can fix any problems!
You are not currently logged in so your report will be anonymous.
Change the country to update it. Click outside of this pop-up to cancel.
If you auction an item, it will no longer show in the regular shop section of the site.