Genre: | Arcade Game: Adventure |
Publisher: | Ricochet |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Atari 400/800, BBC Model B, Commodore 64/128, Spectravideo 328 & Spectrum 48K |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 17th November 1987 |
Original Release Price: | Unknown |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Paul Proctor |
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The graphics have to be seen to be believed... Recommended highly to anyone looking for something new and challenging. Read Review
A truly top quality game. Read Review
Alien 8 is a must for the collection... It is light years ahead of most BBC Micro games software. Read Review
Alien 8 uses the filmation process where the only limits are those of your imagination. Featuring three dimensional movement, materializing numbers and disappearing corridors. The animation is so good you will think you are really there.
Long long ago... in a distant galaxy, on a distant, dying planet, the last of the guardians prepare their starship for its final journey. All of the libraries, records and knowledge have been stored aboard the vessel, along with the very best of their cryogenically preserved race.
The planet's final end draws near as the last, most vital piece of equipment is loaded aboard, activated and the hatchways closed. The "ultimate" evolution, Alien 8, cybot whirrs into an artificial cybernetic rush of intelligence.
All hatchways are sealed, as the starship prepares for its long uninterrupted journey into the inky void of space.
Aeons pass and still the Alien 8 unit is functioning perfectly, gliding swiftly and silently around on multi-sealed-thermotion bearings in waxolight shrouds. The very pinnacle of robotic development from a new long dead planet, on its immense task of keeping the cryogentically immersed cryonaughts activated by preserving and maintaining their life support systems and waiting...
The long journey is near completion as the central computer alerts you to the nearing of the pre-destined solar system. The dust of aeons lies heavy on the ageing data banks of the central computing core, tired from centuries of repetitive computing and re-computing, at last activating the final sequential landing operations.
The craft begins its final slowing sequence, several hundred light years from the destined planet and, as almost immediately the starship slows to sub-hyperwarp speeds, it is open to attack.
All the starship main defence systems have remained unactivated, as the reverse polarity negative-ion thrusters battle and strain to halt the enormous bulk of the ship.
The main computer reports Alien penetration in almost all areas of the ship and all life support systems have become damaged and deactivated. All cryogenic systems must be reactivated before autophase thrusting systems manoeuvre the ship into its semi-cyclic planetary orbit, at 0 light years from the planet. Your programming insists that you complete hte mission and restore all cryogenic life support systems to operation.
The Starship is at risk to Alien intrusion at lower than hyper-warp speeds. As lesser beings have not yet developed the mental ability to contemplate travel at this speed, hyper-warp is relatively safe and untroubled.
Once the starship's speed falls below hyper-warp speed, upon its approach, at several hundred light years from the planet, it will become vulnerable to attack and Alien intrusion.
Once the starship has slowed down into sub-hyper-warp speeds, and enter semi-cyclic orbit, the ship will not have enough fuel to enable a recovery to be made.
The starship is equipped with indestructable multi-coloured directional robodroids.
Cursor Left/Right - Turn Left/Right, Z - Move Forward, A - Jump, SHIFT - Pick Up/Drop
TAB - Toggle Pause
Tape: *RUN
Disc: Hold SHIFT and tap BREAK.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Alien 8 suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
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Just a word of warning to all Acorn Electron owners, there is no version of Alien 8 for the Acorn Electron. This cassette version claims to be Acorn Electron compatible. It is not. It only contains the BBC version of the game.
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