Golf is nothing more than a good walk spoiled - or at least that's what Mark Twain once said. Obviously he'd never played the seaside incarnation... Crazy Golf, that firm family favourite in which you make your way through a miniature course of crazy obstacles - like windmills and the like.
Electronic Arts' interpretation allows up to four players to participate in a round of nine zany holes. However these courses are a little more innovative than their more traditional crazy counterparts.
Putting the ball is simple enough. A line is pulled from the ball, its length and angle determining the strength and direction of putt when released.
Course Four is one of the most innovative, comprising a miniature pinball table complete with bonus pins and flippers.
ST
The most impressive aspect of Zany Golf is the high quality of execution. It's a very stylish piece of software. The graphics have class and nothing looks out of place, and the accompanying tunes are suitable but hardly essential.
However, despite its aesthetic and conceptual qualities, Zany Golf does have a serious drawback - a lack of courses. The first eight are straightforward and playable to boot, but it's only the final course that borders on difficult, due to its more puzzle-solving orientated nature.
It's a shame that there doesn't seem to be adequate incentive to come back after completing the nine courses. Zany Golf is an otherwise outstanding product.
Amiga
This visually identical version will be accompanied by some more solid sound, but this is unlikely to increase the lasting appeal in any way.
Bad news for anyone with a more basic machine: Zany Golf doesn't support CGA, so only EGA-owners can appreciate the finer points of the impressive 16-colour scenery.