Games Computing


Night Gunner

Publisher: Digital Integration
Machine: Spectrum 48K

 
Published in Games Computing #9

Night Gunner (Digital Integration)

Having seen D.I.'s Fighter Pilot, I expected something good and I got it.

The scenario has you as a Second World War gunner and bomb aimer. On your way to the target (bombing planes or tanks) you are faced with innumerable fighter planes, enemy bombers and barrage balloons. The fighter planes' graphics are superb as they appear from the sky as dots, growing and shooting, desperate to terminate your plane's mission. Occasionally a superbly animated enemy bomber crosses your path and should be shot if possible.

However, the barrage balloons should be avoided as they are only red herrings to give the fighter planes a better chance of hitting you. Once you have reached the bomb run you are given either a dive bombing run or a normal overhead bombing. Once all the bombs have been used up you must fly back, this is like stage 1. In all there are thirty missions, each consisting of the three stages.

The sound is marvellous and so are the graphics. The game can be controlled by AGF (cursors), Kempston, or Sinclair joysticks. Highly addictive and recommended.