Commodore User


Gyropod

Categories: Review: Software
Publisher: Taskset
Machine: Commodore 64

 
Published in Commodore User #13

Gyropod

A two-screen cosmic-combat jamboree featuring a novel depiction of a space ship. The game opens with a module (you're inside) docking with a doughnut-shaped mothership, which is shown in three quarter-view perspective. By now, you have taken control of the blue, double-barrelled gun turret which can be zoomed all around the outer circumference of the ring.

Thanks to the magic of sprites you can see the position of your blaster even when on the reverse side of the battleship's rim. To annihilate the oncoming, gyrating UFOs, fire will have to be directed from all sides of the silver craft.

Run out of ammo? Or perhaps the shields are weakening. If so catapult down to the nearby planet (the same one that's due for the chop), taking care to ease-up and land gently; grab some supplies whilst warding off the aliens with your stun pistol, then hop back in and blast off.

When all the UFOs have been despatched and their planet is warped into eternity, it's time to terrorise another civilisation with their own dieas as to how space ships should be designed. So it continues through four waves of alternating mass devastation and hand-to-hand confrontations.

Strong on sound, as it seems everything from Taskset is going to be, with the pictorial side showing flair and imagination.

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