Personal Computer News


Plummet

Author: Mike Gerrard
Publisher: Interceptor Micros
Machine: Spectrum 48K

 
Published in Personal Computer News #090

PLUMMET

Ah, I do like a game that has a believable scenario. In Plummet you are present at the opening of New York's newest skyscraper when the Mayor gets stuck in the lift between floors. You have to take the 30 pieces of rope scattered about the building up to the lift, secure it to the steel beams before the chain breaks, while simultaneously avoiding the falling concrete blocks, dust, mutant revolving doors and the ghoulish hunch-backed Zombie Doormen.

This nonsense might have made a nice enough game, but unfortunately it doesn't, being badly let down by the poor graphics and even poorer sound.

Your hero is Mr. and Mrs' Cart's little boy, Orsen, and he starts at the foot of the building, which is made up of three vertical screens. Down the left of all the three is the lift shaft where the Mayor does his plummet once you've lost your third life, and all three screens have the usual ladders and platforms and the flashing pieces of rope.

Apart from the fact that the game soon gets tedious, the main drawback is the poor quality of the graphics. Not only that, but the falling dust is inaccurate: sometimes it kills you without actually touching you, and at other times it will pass right through you. The same might be said of the game ... it passed along the conveyor belt of new Spectrum software with no discernible impact.

Mike Gerrard

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