ST Format


Four Wheel Drive

Author: James Leach
Publisher: Gremlin
Machine: Atari ST

 
Published in ST Format #33

Four Wheel Drive

Four of Gremlin Graphics' biggest driving games have been put together in one box just so you can get really good at mastering those tight bends without breaking your neck in the driving rain. Is there anything else that armchair racing fans could possibly ask for?

Lotus Esprit Turbo Challenge

This game finally sets Gremlin Graphics up as the "driving game experts". Lotus gives you the chance to belt around various European circuits pitted against 19 other Lotus Esprit drivers, who aren't slow in jostling, weaving and other rustic crafts.

The thing that makes Lotus different to other 3D driving games is its smoothness and control. It feels as close to driving a car as you can get on an ST. The acceleration, cornering and other driving-related things are satisfyingly realistic, and the air of excitement as you try to overtake the other cars is palpable.

The game runs along the lines of a Formula One type points system. To advance to the next race you must come sixth or better, thus gaining some points. Things start off pretty simply, with easy tracks and slow co-racers. But, as you progress through the circuits, obstacles start appearing, hills crop up and your opponents get increasingly rude and pushy. The two player mode is the most fun, though - seeing your chum's car career off the track after you squeeze past is hugely amusing - as is surreptitiously unplugging his joystick.

Team Suzuki

If motorbikes scare you silly, Team Suzuki isn't going to help any. It's a "total hands-on riding experience" in which you must bank your perilous way around some remarkably dangerous circuits in various exotic locations.

You start by choosing which level of bike you're happy with - none of them are easy. The game pivots on whether you can learn to bank properly when going round corners. Unlike a car, you don't steer as such, but lean over and hope that's enough.

You have a real rider's eye view of the races, with the gauges and dials occupying the bottom section of the screen and the hard object with which you're about to collide filling the top section. Once you've had a practice, you can race against the pack. These guys are very good indeed - they go round the bends like they're on rails. But it's possible to hammer past them on the straights. Thus a true nail-biting competition is born.

Combo Racer

It's a cross between Lotus Challenge and Team Suzuki. The circuits look rather like those of Lotus, and because it's a sort of motorcycle and sidecar affair, you don't have to worry about banking round corners. As you belt around, it becomes clear that you need every inch of the road to beat the other riders. The bikes are pretty wide relative to the road, and slide around with scant regard to the well-being of those on them.

The handy circuit map shows your current position, the other racers and, best of all, what exciting bends and straights you can hope to encounter in the next few terrifying seconds.

Toyota Celica GT Rally

Once again, it's the attack of the tortuous 3D circuits. This time you're in a Celica rally car with four wheel drive, loads of power, electric windows and reclining ashtrays. You must set about the muddy task of beating the famous names across a series of courses ranging from simple stages in broad daylight to twisty lanes in the pouring rain.

The steering system is totally different to that of, say, Lotus Challenge. Instead of pointing the nose of the car in the direction you want to travel, you must learn the subtle art of going everywhere sideways. It is best to stay on the road, but you can nip across country whenever you feel like it. The only stipulation made by the game is that you don't crash into any obstacles.

There's no dual-play option, but your ST does furnish you with a programmable co-driver who calmly warns you of the corners ahead. Because he's a droid, he feels no fear, and continues his job stolidly as you tear through the toilets of a Little Chef at 130mph, screaming as you do so.

Like real rally-driving, you don't race other cars directly - it's all timed. So you've got nobody to follow. This makes the game tougher and more fun. Somebody at Gremlin has done their homework because they've eliminated that "flat-out-all-the-way" phenomenon that dogs so many racing games. If you go too quickly in Celica, you crash and die. This doctrine takes some getting used to. You have a choice of manual gears and an auto-centring steering wheel, so things are made simpler, but if you want to do it properly, you disable these (and yourself, eventually).

Verdict

Each game in this compilation is good in its own right, and together they make a stunning collection. Just about the only racing game that's better than Turbo Challenge is Turbo Challenge 2 - it's got impressive graphics, good sound effects and bags of gameplay. Combo is similar to Lotus with addictive playability and the added attraction of particularly well executed crashes. Team Suzuki is exciting once you've mastered the quirky motorbike handling. Finally, Celica is brilliantly playable and gives you the opportunity to get on with driving a dangerous car along stupid roads in ridiculous conditions. And really, that's all you could ever want from a racing game.

In Brief

  1. Overall, a superb collection of games.
  2. Best is definitely Lotus Esprit.
  3. Celica and Suzuki are both excellent. Poorest is Combo Racer.
  4. If you are desirous of several driving games, buy this compilation.

James Leach

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