Commodore User


Finders Keepers

Publisher: Mastertronic
Machine: Commodore 64

 
Published in Commodore User #25

Finders Keepers

This is not the greatest of games, but at the price it's a snip, being a tongue-in-cheek knight errant romp. The opening screen shows the King committing you to scour the labyrinths of his castle and all that follows probes your prowess as a platform jumper and tests your ability as a maze meanderer.

It's a real "where the heck am I?" type of maze as well, spread over several screens - Hampton Court lookalike for a change. There's no chasers scuttling through the corridors of the dungeon; you're alone save for the prisoners chained to the walls (slimy, no doubt) and feeling mighty thankful for the light of the flickering torches. You're on the lookout for various goodies likely to prove a suitable present for the King's daughter and have the ability to examine, get and drop objects.

There are parcels littered about the platform screens also, but here energy sappers such as wobbly balloons and voracious buns proliferate, sometimes accompanied by spectres who are ever ready to trade with you. Apparently the contents of your shopping basket can interact and mutate to form classier merchandise, thus enhancing your score and knightly reputation.

You may either attempt to return to the royal chambers with your treasure trove or sell everything and do a bunk... decisions, decisions.

Every platform game seems to demand a slightly different jumping technique according to the whim of the programmer but there is nothing too tricky here for practised players, but worth a quick hop.