Games Computing
1st July 1984
Publisher: Virgin Games
Machine: Spectrum 48K
Published in Games Computing #7
Dr Franky And The Monster (Virgin Games)
In Dr. Franky you take the part of a well-known philanthropist who is seeking to give his cherished creation life. He faces a few obstacles on the path though - the people he used to create his monster have returned as loathsome ghouls which infest the dungeons of his castle. You move up a grid using left and right control keys, and a jump key. The instructions helpfully warn you that you must immediately move onto a ledge or you fall back towards ground again - and probably a waiting meanie. As well as monsters which roam around the grid in a reasonably predictable, if not so often avoidable manner, there are monsters whish suddenly arrive at the top of the grid just as you think all is safe and that you're on your way to further screens.
As you proceed through the screens the grids become increasingly difficult to move around in, and the pace of the game heats up. As if it were not enough to continually do battle with all the wandering nasties, you are also meant to pick up flasks of life-giving chemicals.
When you reach the end of one screen the excellent graphic picture of the Frankenstein monster in the top left hand corner is given a jolt of electricity and seems to be trying to rise into life.
Dr. Franky reminds me of Donkey Kong in terms of the way you move around the screen - though I would not advise trying to jump over Ghouls - and it is a very attractive, easily-picked-up-but-increasingly-challenging game to play.