Imagine a game like Captive, but using a light-gun. This is what Cyber Assault is like - sort of. The idea is to explore a stranded spaceship, killing any aliens who might be squatting there. Simple.
The view is a sort of 3D square-by-square Dungeon Master - or, indeed, Captive - affair. You use the keyboard to move around, and using the scanner you've got built in to your info-console, you pinpoint the bad guys, burst in on them and start shooting.
Each room has a smattering of nasties ensconced. The trick is to run in, rush to a corner, turn to face them and keep clicking with the light-fun for all you're worth. As well as baddies, there's equipment in the rooms. Lifts, extra weapons, oxygen pods and Hoover attachments all make life easier for the busy spaceman with thousands of aliens to murder.
Verdict
Killing the aliens is a dirty, time-consuming task, but some light-gun-equipped idiot's got to do it. The trouble is that once you have cleared a few rooms, it gets rather tedious. The game runs at a respectable speed, and the graphics are certainly up to the task, but, as you just shoot everything, there isn't an element of surprise - unless you count being surprised that you've just spent half an hour clicking your light gun like an imbecile.
How fast you can pull the trigger is a key factor with Cyber Assault. This isn't as nature intended - it's the rapid selection of hostile targets among harmless ones which makes using the gun so much fun. Here, there isn't really any of that. It's just too fast and furious - well, considerably angry.
Killing the aliens is a dirty, time-consuming task, but some light-gun-equipped idiot's got to do it. The trouble is that once you have cleared a few rooms, it gets rather tedious.
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