Hey, something's wrong - we haven't had a cutesy horizontally-scrolling platform game thing yet this month. But - phew - wouldn't you just know it, here comes one now. Crazy Sue looks like half-a-dozen other PD games we've reviewed in recent months, but it's the best one I've seen since Dark Things.
Predictably simple in concept, all you have to do is get from one side of each of the game's many levels, collecting the key to the end-of-level door and lots of bonus point things, while avoiding the various wildlife and landscape hazards which are, as ever, deadly to the touch. (Why can't we have a game, just once, where woodland creatures run away in fright, or just come up and give you a friendly lick or something?) Crazy Sue is a sight more playable than most of the efforts we see through, and surprisingly addictive too (well, I was certainly surprised when I found myself playing it repeatedly, anyway).
Each new level adds just enough in the way of new features and enemies to make you want to see what the next one's got to offer, and the stages are just short enough that when you die and get sent all the way back to the start (annoying though it remains), the game still manages to fall on just the right side of the fine line between compulsiveness and irritation. Lovely, really.
A well-worn theme, but executed as well as anything we've seen in the PD world for ages. It won't change your life, but then you probably like your life fine the way it is.
A well-worn theme, but executed as well as anything we've seen in the PD world for ages. Each new level adds just enough in the way of new features and enemies to make you want to see what the next one's got to offer
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