This looks likely to add a new word to Gaming vocabulary - Bogulisation. Your task is one that happily re-occurs in computer games - to save the Universe, and in this scenario it's the evil might of the master computer located deep within the corridors of Genon which you must defeat.
In order to reach the computer you have to find your way through thirty corridors, opening doors by utilising your ESP to crack the door codes - but listen to the footsteps which get ever closer as Bogul chases you. If he gets you then you will feel the effect of Bogulisation, your ESP drains away, and opening the doors becomes increasingly difficulty.
The corridors and Bogul are displayed in highly effective 3D. If you manage to reach the computer you have to crack a code which is similar to the old Mastermind game, and because you have to decipher it to proceed to the take stage of the game - where the Boguls have cloned - you may select a practice section before starting the game proper, and this is my main criticism of the game, that firstly the instructions on the cassette inlay are poor, secondly, that if you are unable to break the code while in practice mode your only way out is to turn the machine off and re-load. In spite of that, Genon is a fast, well-produced game which makes full use of the Spectrum's graphics.
Scores
Spectrum 48K Version
Overall
83%
Summary
A fast, well-produced game which makes full use of the Spectrum's graphics.
Screenshots
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