Zenon (Impact) Review | A&B Computing - Everygamegoing

A&B Computing

By Impact

Published in A&B Computing 6.02

Impact has burst on the scene with some great new games and, according to bossman Botterill, should continue the release pattern with one new game a month for the foreseeable future. One problem - no real advance news because he wants to avoid the problem he found himself with when at Superior: talking up games that were then delayed, often for months.

This new release, by Ian "Breakthrough" Collinson is a fast action cracker, very reminiscent of several other games recently. The idea, over 250 promised levels, is to destroy patterns of aliens who invade the screen inexorably. Different weapons appear as bonuses that you can pick up (if you don't shoot them first) and you can also use a jet pack to fly.

Claimed to be 'superfast', the action is reasonable, let down by rather blocky graphics that don't do the gameplay justice. The waves of aliens become a little predictable and the scrolling isn't as smooth as it could be.

That said, the game is a lot of fun - it undemanding - and should win some admirers. On the whole, I'm disappointed in it but can't quite explain why. Have a look yourself and decide.

Dave Reeder

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