Xor is a maze game that is played over a total of 15 levels
with the option of beginning on any one, though I suggest
you cut your teeth on level one.
The aim is to collect every mask that is held within the
maze. The number of masks varies from maze to maze, but
the total present and total collected are always displayed on
the screen.
The maze walls are constructed of brick, and cannot be
walked through. Some of the passageways are filled with two
other types of material, known as dots and waves. Dots can
only be passed through when travelling in a horizontal plane
and waves in the vertical. In this way, parts of the maze can
be cordoned off until approached from the correct direction.
Maze number one should pose few problems, but the fun
really begins on level two. The dots and waves are still there,
but they have been joined by fish and chickens.
The fish act in a similar way to the boulders in Repton,
falling vertically down when unsupported. The chickens are a
different kettle of fish - they "fall" horizontally from right to
left. A blow on the head from either of these characters is
fatal.
Maze number four, entitled Explosive Mixture, sees the
appearance of bombs and bottles of nitro glycerine. The
starting point for this level is inside a completely-sealed cell
of the maze. You soon learn that dropping fish or chickens on
bombs causes them to explode, blowing a hole through the
nearest wall.
One very clever feature of the game is the Replay facility
which comes into operation when you've lost your second,
and final, life - it retraces every move that you made on the
current maze at high speed.
It can be used to determine at which point you made a
wrong move, or you can use it to revel in the glorious way that
your cunning overcame the game's puzzles.
The number and complexity of the puzzles is overwhelming
and the fact that there is no time limit allows you to sit back
and study the situation.