Computer Gamer


Wizard's Lair
By Enterprise Programs
Enterprise

 
Published in Computer Gamer #10

Wizard's Lair

Imagine a combination of Atic Atac and Sabre Wulf. Now add to the complexity, the number of rooms, objects and options. What you have is Wizard's Lair, a hit on the Spectrum where it first appeared, because it combined the best features of those Ultimate games at a cheaper price. Enterprise owners now have their opportunity to venture into the mage's mansion with Potfole Peter, in search of the sections of the golden lion.

The great feature of Wizard's Lair is that it's not only instantly playable. It's also instantly addictive. Pete rushes around hurling pickaxes at a wild selection of subterraneans, seen from above, through doors which may only open irregularly or need keys. There are also snakes which can only be crossed if you possess the correctly coloured objects and spells which give you the opportunity to trade in your gold for new objects or power. There's food and drink to overcome the energy drain of collisions, plus a system of lifts concerning the various levels.

The result is an extremely full game that will take an age to map, though the frantic zapping with axes adds a very welcome arcade element. There's some nicely moody music which exploits the Enterprise's three channels, but sadly the bright look of the game has had to be sacrificed and it's now all in stippled tones that are a trifle muddy at times - though I supposed Wizard's Lairs are unlikely to be decorated in Dulux pastel shades!

It's still a game that's hard to tear yourself away from. While there are no Ultimate games for the machine, this is more than compensation.