Worming its way through space is a long chain of gigantic
cylinders, an artificial world inhabited by alien beings.
As usual the aliens are bent on destroying the Earth and all
its inhabitants. In a moment of bravado you foolishly volunteer
to attack and destroy the alien planet.
WAR uses the screen in an unusual way: The title screen
is retained once the game has loaded and a small window
opens up within it.
This vertical rectangle is the playing area, and although it
appears to be impossibly small you soon forget its dimensions
as you get on with the job at hand - mindless destruction.
Your task is to strafe each cylinder to render most of its
ground installations inoperative. Once a cylinder has been
immobilised in this way you move on to the next and start
gain.
After about five cylinders the sequence repeats itself -
with no increase in difficulty.
The graphics are high resolution black and white, the ships
and backgrounds are highly detailed and smoothly animated,
ground installations are shown as shaded squares and
must be destroyed: Anything taller than a shaded square is to
be avoided. The background features are given depth by
clever use of shadow.
The cylinders are defended by four types of droid, each
having a different movement pattern or speed of attack. Your
ship can manoeuvre in all four directions as you fly over the
scrolling background.
By moving to the very bottom of the screen you can gain
that extra fraction of a second needed to dodge or destroy an
aggressor.
I would like to take this opportunity to thank the programmer
for providing such a rapid rate of fire when the appropriate
key is held down.
The first set of screens can be mastered with about 30
minutes practice. The reverse of the cassette contains a new
set. which are made more difficult than the first by the
inclusion of a large number of obstacles.
Rather unsportingly Martech gives you no way of distinguishing
between flat and raised objects so you spend a great deal of
time exploding for no apparent reason - this
soon becomes intensely annoying.
W.A.R is a good game which has difficulty levels of two
extremes. Had Martech pitched the difficulty level
somewhere in between it would have been a stunner.