Look into my eyes. You are getting sleepy, ever so sleepy. You are going baaack... baacckk... back to the time of mutant camels and strange colours. When I count three, you will awake and Jeff Minter will arise to rehaunt you down to your local software dealer. One, two, three.
It's true! Jeff's back with a vengeance. Icon design has lovingly converted his old C64 hit Voidrunner to Spectrum, and I think its got a hit on its hands.
So what kind of game is it? After wading through all the blurb, you eventually realise it's a basic shoot-em-up. Pure and simple. just weaving around the screen making "neeow doo-doo boom" noises, destroying droids and camels alike and saving the Earth. No big deal for hardened tough guys (or tough persons, if you want to be technical).
The game has you flying vertically, blasting away at all sorts of 'orrible meanies which react in different ways - some explode while some leave pods behind which have to be shot again.
Your ship, or rather, group of ships change formation as you zoom from level to level, each with an animally sort of name such as Llama, Goat, or Sheep. This insures that the amazingly cool tactics that you used to get off the last level are not necessarily going to get you through the next.
Voidrunner is fast, colourful, highly playable, extremely addictive and a snip at the price. In the immortal words of Douglas Adams: "Boffo. A good one".