Finally, let us get back to text adventure and institutionalised burglary with Underworld: The Village produced by Orpheus. The approach is straightforward - you read a report of treasure being found in a sleepy village, drive out there and start get- ting as much of it as you can.
The game is in traditional format - you will win if you get 20 items. You will run into puzzles quickly and will find deep holes, mine shafts and fading batteries within a few moves.
The screen presentation is dull - black and white - and the response from the interpreter to valid 'Exam' queries is too limited. 'Can you be more specific?' flashed up far too often for my liking, and I would have appreciated more versatility to enliven my explorations. The writers have not really used the Quill to its full potential and I found that Underworld compared poorly with Confidential. It is not a bad game but neither is it desperately addictive or compelling.