Your Sinclair


Turbo OutRun

Author: Rich Pelley
Publisher: Kixx
Machine: Spectrum 48K/128K/+2

 
Published in Your Sinclair #73

Turbo OutRun

One thing that can indubitably be said about the Outrun series is that they've got a lot better - Outrun was crap and Outrun Europa was pretty brilliant. Turbo Outrun, the middle one, was somewhere in between. Average, if you like. Or quite good. That sort of thing.

What you may not know is the actual differences between Turbo and the highly acclaimed original. Well, I'll tell you, this time you race across the entire US from New York to Los Angeles. Along the way there are varying weather conditions in the form of snowy mountains, sunny deserts and rainy cities. There are also road barriers, puddles and bumps. And, erm, that's about it really.

Apart of course from the Turbo boost that can allegedly get you through the levels. But the overall increase in speed is so suspiciously small that I'm going to be ruthless and complain. It's not too slow, but it's jerky and rather hard on the eyes - not very Chase HQ-like if you ask me. Another grumble is that quite often your own car sprite obscures the other cars in front of you. This is very frustrating.

Turbo Outrun is cheap and fun, but it's also a jerky, repetitive multi-load.

Rich Pelley

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