Crash


Time Flight

Author: Ben Stone
Publisher: The Power House
Machine: Spectrum 48K

 
Published in Crash #40

Time Flight

This multi-directional air-borne shoot 'em up is a con-version of a 1981 Atari arcade favourite. Having passed through a time-warp, your ultra modem jet fighter is confronted by a multitude of archaic but belligerent aircraft ... in the year 1925.

There is a way back to your own time though. The letters W A R and P float about, collecting them to spell the word 'warp' zooms you forward to the next time zone - and eventually to the relative safety of your own era. Collected letters are displayed in a panel at the bottom right of the screen.

To collect these letters it is imperative to avoid the swarms of attacking aircraft - these evolve with each time zone, progressing from bi-planes to helicopters as the years progress. Your advanced superfhter man-oeuvres in all directions, and blasts the enemy from the sky with its high-powered cannon. Ten points are awarded for each 'kill', with the total score displayed bottom left. Also at the bottom left, a bonus score counts down from 1,000 - the remaining bonus points are added to the total score on the completion of each time zone.

Time Flight

Choosing one of four skill levels, you start your mission with three lives. One of these is lost on each contact with an enemy aircraft or missile, with another added on entry to a new time zone.

Comments

Control keys: top three rows - left-hand to rotate left; right-hand to rotate right;
bottom row to fire Joystick: Kempston, Interface 2 Use of colour plenty of variety,
but appalling clashes
Graphics: minimal and undetailed Sound: basic spot effects
Skill levels: four

Ben

'This was around ages ago on the BBC (many of my school hours were spent playing it instead of doing Computer Studies!) and it was just as bad then as it is now. The sprite's movement is pathetic, your craft spins around at such a speed that it's possible to kill every-thing as it comes on screen (useful for high scores). However, problems occur when you attempt to progress through the levels - you simply can't dodge everything.'

Paul

'I'm glad that 1982 only lasted for the usual 365 days - as this is a prime example of the sort of software released that year. I was amazed to see that the programmer is the same person who wrote Agent X - he must have written this as a joke. The graphics are appalling (especially the collision detection) and the key responses are erratic. The packaging's nice, apart from one dreadful spelling error, but the game's really tacky.'

Mike

'A conversion from the BBC On our Spectrums? - no thanks! The graphics are absolutely abysmal, with the appalling use of colour making the planes almost invisible on some levels. Even for two pounds, Time Flight is a game that everyone's collection can do without.'

Ben StonePaul SumnerMike Dunn

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