Personal Compuer Games


Tiler

Author: Peter Walker
Publisher: Interceptor Micros
Machine: Spectrum 48K

 
Published in Personal Computer Games #13

Tiler

Playing this game made me wonder where on Earth computer game writers get their ideas from! The author of this particular program must either possess an incredibly twisted imagination or spend half his life drugged to the eyeballs. Would you think up a plot like this?

As the tiler, you must walk around the house, garage and garden of one Rob Rubber, collecting tiles and taking them to the roof. Meanwhile - and here's the weird bit, Rob bounces around performing incredible leaps and cartwheels.

Should you be caught underneath him, you are squashed and lose a life. Now try and tell me the author of this is a sane human being!

Tiler

The three scenes are beautifully drawn, from the bathtub and lights of the house, to the car in the garage and the tree house in the garden. You are a pleasant little stick-man who walks quite smoothly while Mr Rubber performs his acrobatics in equally pleasing graphic style.

You go from location to location, up and down stairs and, on possession of a key, through doors. The tiles are in the garage and you must take them to the roof of the house, all the while dodging Rob.

Unfortunately, you must collect so many of the things - you can only carry one at a time - that the game can become a routine as you repeatedly follow the same path again and again. Thus the lasting appeal of the program is doubtful, even beyond the first few days.

Tiler

Controlling your man is easy enough, either with keys or any of the three popular joysticks. However you do find that getting off stairs is a problem, as you need to be at either the very top or bottom.

A pity really, because a nice, if strange, idea and some good graphics have been spoilt by a lack of variety.

Martyn Smith

I have mixed feelings about this game. On the one hand, the graphics of the locations are really superb, colourful and totally hi-resolution. But, on the other, it seems that Interceptor have designed these at the expense of everything else.

Tiler

As character graphics go, the stickman in this game is totally unappealing and extremely hard to control. There is no variety in this game and I soon tired of it.

Steve Spittle

As the saying goes, 'All that glitters is not gold', and unfortunately this is very true of Interceptor's Tiler. The background scenes are very attractive, perhaps even up to Ultimate standards, but sadly the programmer has forgotten that a game also needs to be playable.

Your stick-like man has a tendency to become invisible when he clashes with some of the badly chosen background colours - this is really very annoying.

There is a very limited variety of gameplay, with only you and Rob Rubber in the neighbourhood. With the time it takes to transport tiles to the roof and your only adversary the bouncing Rob, this game rapidly loses what little shine it has.

Peter Walker

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