As the name implies, the Trilogy consists of three titles from
the prolific arcade-adventure specialist Peter Scott. All three
titles - Pandemonium, Network and Yoyo - were originally
written a good few years ago, but never released. Superficially
they show their age, but are quite good fun once you get
into them.
All three are variations on the collect-and-jump theme, and
are fairly similar in appearance. A word of warning for Master
owners - Yoyo works perfectly with the CONVERT utility, but
Pandemonium and Network both crash after the first game
has ended.
Network looks very similar to another Scott offering, Hunkidory,
even down to the same blob-like central character -
Peter originally planned it to be Hunkidory II.
adversaries into oblivion with a single shot. Such a feature
was rarely seen in Peter's early games, but the added
firepower means that you can now go looking for trouble with
little fear of retribution.
The game features 104 screens and the overall idea is to
collect the parts of a central core, together with energy pills,
lasers and anything else you find along the way. You will
occasionally find phone boxes dotted around - these are
teleporters to transport you around the maze.
Yoyo follows the same basic idea as Network, but you are
now a strange creature looking something like a duck. The
gun has gone, but you can now call on a protective shield in
times of need.
This makes a world of difference as you can wander around
freely, knowing you can actually defend yourself. You have to
use it fairly often - without it your six lives would rapidly
disappear. Yoyo features 75 screens from which you must
collect over 600 valves.
Take the best bits from both games, mix them together
and you've got Pandemonium. The plot is similar and
includes the telephone kiosks, but Yoyo's duck is now armed
with a Network-style gun. Another similarity is that you have a
certain amount of energy - once that's gone, you're dead.
Eighty screens of simple fun make this one my favourite.
While the games can hardly be called original, each one
features nice touches. Network has a snatch of Aaron
Copland's Fanfare for the Common Man after the title page
has loaded, while a catchy rendering of the Airwolf theme
accompanies you through Pandemonium. Yoyo even features
its own version of the Can-Can.
The Peter Scott Trilogy is worth a look, if you like jump-and-collect
games, or want to see what led to games like Omega Orb and Ransack.
If you aren't and don't, the collection really doesn't offer
anything particularly remarkable. The extra pennies for a
more recent Scott offering such as Thunderstruck II will be
money well spent.