A&B Computing


Tetris

Author: Dave Reeder
Publisher: Mirrorsoft
Machine: BBC/Electron

 
Published in A&B Computing 5.06

Seriously hyped at the first game to emerge from behind the Iron Curtain, this deserves more attention that curiosity value. Like all classic games, it is based on a very simple and very compulsive idea. Why did nobody think of it before?

The basic idea is easy to grasp - into a rectangle fall various shapes. Your mission - should you decide to accept it - is to ensure that through manipulation they fit and create a solid horizontal line across the box. Easy, huh? Not in the least! Despite the next shape being previewed, the time available for moving or twisting the object seems very short and, of course, you must plan ahead to ensure good fits.

I can't recall anything like this in the games world - like Breakout or Qix it is ridiculously simple in conception, but maddeningly difficult to achieve. The result? A great game that will keep you involved for a long time. I love it!

Dave Reeder

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