Design People Software hasrecently released Tanks! as a
follow up to its successful Sink The Bismarck program. So if
you're tired of steaming around the Atlantic, jump in your
panzer and blast your way across Europe instead.
Tanks! is sold on disc only, as the program loads new code
and data as the game develops. You are offered a choice of
three scenarios: Western Europe 1944, North Africa 1942 or
Russian Front 1943.
Having decided whether to represent the Allies or the
Germans, it's time to select your forces. You have an
allocation of 1000 points with which to build your army of tanks
and support units. Each unit is worth a specific number of
points, depending on how powerful it is.
Every vehicle is displayed as a token on the playing area,
but as these all look the same you have to select a unit with
the cursor to discover what type it is, which soon becomes
tedious. Enemy tanks are not displayed until one ofyour own
units moves within sight. The movement phase of the
game involves placing a cursor on the unit you wish to move.
A simple, large scale diagram of the unit and its surrounding
area is displayed.
If you move within range of an enemy tank the combat
phase of the game is loaded. This could be loosely termed an
arcade sequence - the two vehicles are small, hi-res
characters. By rotating the turret you can fire on the enemy,
and the result is displayed on a status window at the top of
the screen. The action is nowhere near as much fun as that
of Sink The Bismarck.
Passing too close to an enemy stronghold usually results
in bazooka shells whizzing in your direction.
This sequence of movement and combat continues
through the game, with the occasional air raid thrown in for
good measure.
Sink The Bismarck was an excellent game: Unfortunately,
Tanks! is not in the same league.