Sinclair User

Supernudge 2000

Author: Tony Dillon
Publisher: Mastertronic
Machine: Spectrum 48K/128K/+2

Published in Sinclair User #90

Super Nudge 2000

Super Nudge 2000 describes itself as a superb simulator modern fruit machine. Now forgive me if I'm wrong, but isn't the whole idea behind a fruit machine that you gamble and hopefully win lots of money. Now surely if you remove all financial transactions, doesn't that defeat the object of the whole thing? The practical upshot of all this is that computerised fruit machines are about as much worth as a computer simulation of a cashpoint machine.

That's my argument out of the way, now to the review. Super Nudge 2000 is everything a fruit machine addict could ever wish for. Lots of flashing lights and bells, and more features and gambling facilities than a bookies. First off, you get no less than five reels to play with. Should lady luck shine on you, they will fall in groups of the same logo that lie along the win line in the centre, and you will be blessed with a prize of money, the amount depending on the "worth" of the arrangement of tokens. You then choose whether to take the cash, or pile it all back in the hope of making even more dosh.

The mysterious fifth reel is where all the action comes in. When it stops, a number is lit. At the top of the screen are the letters S U P E R N U D G E. To activate all the lovely features you have to light all the letters. It doesn't take a genius to work out that the number shown on the fifth reel is the number of letters lit. If, after some letters have been lit, the 'held' light comes on, then those letters stay lit and you get to spin the reels again. Light all the lights and you get to play some of the game's many exciting features.

Super Nudge 2000

You can play the superhold, in which the reels move up and down and you can stop them on any position you want to collect massive winnings. Or you could try the win spin, where the computer will generate a win for you randomly, which means you could win anything between 10p and £5.00. There are all the usual features too, such as cash stop, where you stop a randomly flashing light to illuminate an amount of money, and, of course, there are regular nudges and hold facilities.

Graphically unexciting, the screen display comprises a lot of coloured windows. The most important of these is the one with all the reels in it. Everything looks convincing enough in a simplified sort of way. The reels scroll smoothly and all the lights light up. Nothing really exciting though.

And that's exactly how I'd describe Super Nudge in general. A bit of a pointless exercise in my opinion, and an eventually dull and frustrating one at that.

Overall Summary

Snooze making fruit machine simulator.

Tony Dillon

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