Crash


Starclash

Categories: Review: Software
Author:
Publisher: Micromega
Machine: Spectrum 16K

 
Published in Crash #2

Starclash

You are test-flying a new Starfighter in what was supposed to be empty space, when you are suddenly jumped by an Imperial Strike Force which has jumped from hyperspace. Tough luck. You can't outrun them, so you'll just have to fight it out alone. The enemy Mothership is protected by four waves of fighters. The object of the game is to destroy each wave in turn and fight your way through to the Mothership and then place a laser bolt in whichever of her two power cores is-active. Added difficulties come in the form of meteor showers.

Comments

Control Keys: simple, well placed - Z/X left/right, SPACE = fire
Joystick: Kempston
Keyboard play: responsive
Colour. average to good
Graphics: good
Sound: continuous, fairly good
Skill levels: each wave harder
Lives: 3
Screens: 4 waves plus mothership

Comment 1

'This game has been taken right from the arcades. I can't remember the arcade version name, but it's been around a fair time now. The graphics are smoothly moving and quite detailed characters. A problem you must watch out for is the ammo supply which runs down, forcing you to be accurate. A good, playable game, but it might lose its qualities after a bit.'

Comment 2

'It looks deceptively simple at first. The waves of attackers don't seem to move all that fast, as they Jig their way down, but their concentrated fire power homes in on your position, so you can't stay still for a moment, and it's easy to get trapped between fighter fire and the flaming meteors that also descend thickly from above. Reasonably addictive to play.'

Comment 3

'Starclash is a shoot em up 'Invader' type in which each attack wave is more difficult to destroy than the last. It's not easy to get through to the Mothership at all. I would say this is well above the usual galaxian/invader game standard, almost a scaled down version of the arcade original Altair. Quite good. '

Other Reviews Of Starclash For The Spectrum 16K


Spectrums In Space
A Spectrum was all Mike Gerrard needed to see the solar system - and with no lifeline either.

Starclash (Micromega)
A review by James Walsh (ZX Computing)

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