The quality of home computer software has risen dramatically
over the last year with the vast growth in the market for the products.
This means that games which would have been perfectly acceptable
a year ago have to compete with games of a much higher standard
today. The game is written to last year's standard, and unfortunately
has little to recommend it now.
The aim of the game is to penetrate further and further into the
caverns, using the Lunar Lander technique of thrust against
gravity and directional movement in short bursts. The graphic
screens are acceptable but in no way exceptional, and have one
major problem.
When you finish one screen by thrusting off the right hand edge
you arrive on the left hand of the next cavern. Unfortunately,
though, there is no sideways scroll routine, so the screen
blanks for a second or so while a new screen is drawn.
This means that you lose control at a time when it is needed,
which can end the game prematurely.