Computer Gamer


Snout Of Spout

Author: Alastair Maclean
Publisher: Intrigue
Machine: TI99/4A

 
Published in Computer Gamer #1

Snout Of Spout

This ladders and runways style game features a small trumpet-nosed creature called Snout. It has to traverse a familiar girder-like network of ladders and paths. The framework here represents an orchard in the land of Spout. Despite the musical intro of country gardens, there is little foliage to be seen.

During this intro you choose joystick or keyboard control. Next you set the skill level of which there are two. The higher level provides twice as many nasties to avoid.

A Snout can go right or left on its way through the orchard and may jump to collect oggi fruit which are randomly dispersed and suspended from the runways. Every fruit collected earns bonus points. These increase in number and value on successive orchards and levels of play. If Snout clears an orchard and exits from it a further bonus is obtained. This also increases with orchards and level. There are five orchards at both levels, all of which must be cleared before the set time limits are reached.

Time countdown and scores appear on screen. Snout also has to jump runway gaps and avoid a variety of creatures, collectively termed Weevils in the blurb, which travel along but not vertically, between orchard pathways. If a Weevil contacts Snout then the little chap lets out an 'eek' on screen and expires only to be revived by a painful injection of serum into the anogenital region. This is not surprisingly accompanied by an on-screen 'ouch'. On touching a Weevil, a Snout life is lost, of which there are five per game. The remainder are shown on-screen.

Snouts can avoid Weevils by jumping over them, sliding down poles or climbing ladders to higher orchard pathway. Jumping Weevils takes practice since there is some response delay and as Weevils travel at different speeds.

After clearing an orchard Snout enters the Drapes' cavern where, for an increasingly longer time on each occasion, it must avoid being dive-bombed by Drapes or pounced upon by spiders. Snout has two chances to survive for each cavern entered. If successful in avoiding the dangers therein Snout gains bonus points and a bonus life. Once all five orchards and caverns have been negotiated at the first level, the game moves on automatically to the higher level. The game can be stopped on any orchard by holding down the five key. Scores over 400 and not 999 as in the instructions are stored in a hall of fame.

The sound, instructions and packaging are all good and so is the graphics movement by TI standards. If you don't already own a game of this type then this one is well worth considering I suspect, however that afficionados will regard it as an old formula which is lacking in true novelty.

Alastair Maclean

Other TI99/4A Game Reviews By Alastair Maclean


  • Pentathlon Front Cover
    Pentathlon