At first this seemed a refreshing change from most of the Invader
and Frogger clones which have been flooding the market. However,
the promising start did not lead anywhere, and a simple bug soon
appeared, making it easy to crash the program.
The aim is to make a successful parachute jump, choosing the
moment to leave the plane, open the main chute - or the reserve if
that fails - and control the descent towards a target.
The use of graphics is minimal, and the program seems to be
very long, taking over two minutes to load and occupying
some 11K when running. The keyboard is used to control the
plane and parachutist, while the computer controls the heading
of the wind. The forward descent of the chutist can also be
controlled, although this increases the speed, and in order to
and successfully this must be kept below a certain value.
Points are awarded or deducted according to accuracy.
Up to four players may take turns, but I feel their interest
will be short-lived.