Big K


School Daze
By Microsphere
Spectrum 48K

 
Published in Big K #10

A short-panted Fin Fahey finds Skools Daze just too, too disturbingly like the real thing

Down With Skool!

This is a game on a theme of horror and despair, a game populated by wandering monsters, a game where no-one can really be trusted, and everyone is a potential enemy.

Through this alien landscape of paranoia and imminent catastrophe you must make your way, your single goal, to wrench victory from the jaws of universal defeat.

For this is the strange world of Skool Daze, where even in the eye of God you are a mere pupil.

Skool Daze

Microsphere master programmer David Reidie has it off to a T. The claustrophobia and creeping terror of the education system are laid bare for all to see.

We start with a normal day somewhere near the end of term. The Head (Mr. Whacker, who bears a close resemblance to Mr. T) has closeted in his sage a fearful indictment of your year's performance, your School Report. There is only one way out. You must open that safe. Each of the teachers possesses one letter of the safe code and they'll only reveal it if they are first disoriented and then knocked down.

The first is easy, you simply use your trusty catapult, Beakslayer, but for the second you have to see all the school trophy shields flashing, by hitting them. This is done by either bouncing a pellet of the balding pate of one of the monstrous masters, or by clobbering one of he other boys and climbing on his back (real Nature-red-in-tooth-and-claw stuff!).

Skool Daze

But beware, 'cos just as in real life, you'll get lines to do if caught doing anything out of order, and there are a lot of things you can do wrong, from missing class to jumping in the corridors, and the school sneak is always ready to squeal on you. 10,000 lines and you're sent home.

So much for the tortuous plot. It's the brilliantly realised graphics that make School Daze such a treat to play. The school building is good as you scroll through its boxy structure, but it's the characters that really stand out. You can insert your own names for all the main characters, from Angelface the school bully to Mr. Creak the History Master. Somehow, Microsphere have inserted real individuality into what are very sparse cartoon miniatures. They all have a life of their own, and even as you sit through another dreary geography lesson with Mr. Withit, the swinging Geography teacher, things are going on around you in the other classrooms and corridors.

The teacher characters are capable of a wide range of animation, from falling over to gesturing and writing on the blackboard.

The only flaw, is there is one, is that the game is so fascinating to watch I found it hard to play seriously, and ended up mischievously knocking over the teachers and wellying the school bully at regular intervals.

An achievement in social realism and fun to play too.

Fin Fahey