Computer Gamer


Sabre Wulf

Publisher: Firebird
Machine: Commodore 64

 
Published in Computer Gamer #10

Sabre Wulf

Sabreman is in the jungle and he must find all four pieces of an amulet if you are to escape. The forest paths are patrolled by various vicious, forest creatures which you must fend off or kill with your sword. Most of the animals will disappear in a puff of smoke but elephants can only be frightened away but they will return so be prepared to dodge.

The sketchy sleeve notes claim 3D graphics but they are rather flat looking and a little less superb than they would like you to believe.

As you wander through the maze creatures materialise and if you're unfortunate enough to be in that particular spot you will lose a life.

Sabre Wulf

Wulves lurk in caves in the forest and there are orchids which will cure you, re-energise you or simply disorientate you. The first piece of the amulet is quite close to the beginning of the game but it can take quite a few attempts to reach it and learn the tactics of the game. Death comes swiftly here.

When the amulet is once again made whole you can pass the entrance gate to freedom, if you can find it before you are killed.

The game is a fairly ordinary but fast maze program and only perseverance will enable you to win unless frustration sets in.