In this text adventure your task is to
save the galaxy from the nasty Arcadian
Empire by penetrating the building
housing the queen computer and
destroying it before it destroys you.
The pressure is on from the word go.
Firstly there is a move-counter ticking
away (disguised as a pre-programmed
flight plan for your ship Caydia).
Secondly, it is a game where some sort
ofa puzzle isto befound at almost every
move.
Be warned, it is essential that you
save your position at regular intervals as
you make the preliminary exploration of
the scene.
You will rapidly find out, as I did, that
you have left undone those things that
you ought to have done! I spent almost
as much time backtracking as I did
going forwards into the game. You *must*
examine every item you meet, as there is
nearly always a clue to its use in the way
it is described.
The background and playing details
are well set-out on the insert with clear
information for the newcomer to
adventures. A clue sheet is also on offer.
Rebel Planet uses the split screen
method of display and different colours
for location descriptions and objects
found. However at least once in the ship
an essential item is "hidden" in a
location description. As the authors
say: "We don't want to make things too
easy, now do we?"
To help you disembark, I'll give you a
clue. Make sure that you take an
inventory at the start. SS means Ship's
Status, PS means Personal Status, IH
means Inner Hatch and OH is Outer
Hatch.
Good humour, tricky puzzles and
sensible back-up assistance make this a
good, workmanlike adventure that is
well worth buying. If I were to give it a
general rating, then I would classify it as
well towards the top of Division Two.
It should particularly appeal to those
who like a combination of science
fiction and occasional deft humour. I
have no hesitation in recommending it.