Sinclair User


Popeye 3

Author: Garth Sumpter
Publisher: Alternative
Machine: Spectrum 48K/128K

 
Published in Sinclair User #129

Popeye 3: Wrestle Crazy

Argk, agk, ark, ark, ark! Exactly what Popeye has got to laugh about I'll never understand. He's got the ugliest girlfriend in the world (and you went out with her sister Garth - Big 'Al), his friends are all physically deformed and he's a sailor. Not a lot going for him there I'd say.

Until of course you put him into a computer game. There have been two other Popeye license games, both of them simple platform affairs which have done little to promote what should have been a huge license. But what of Alternative's Popeye 3?

Well, once you take away the cartoon perfect plot of an bunch of inter-galactic grapple fans who want to take over the Earth, well covered in numerous previews, you're left with the broken bones of a wrestling game where Popeye has to grapple his way through the unwelcome attentions of several off-world wrestlers in a bid to save the Earth from the nasty Kraggs.

Popeye 3: Wrestle Crazy

The game is for one or two players, joystick (recommended) or keyboard control, chosen at the end of one of the unhealthy three (count 'em) loads that you have to go through before getting to the real action.

The game begins with Popeye in the corner facing his alien (aggh!) opponent. The ring is seen from a side view and the colourful background is populated with an even more colourful audience consisting of all known life forms in the cosmos (except Jimmy Tarbuck and George Bush).

When the bell rings, something inhuman drifts out of their corner towards Popeye and play commences. Popeye 3 the game is a bit of a joystick wiggling affair. Next to their picture icon, each opponent has a strength meter showing current levels of juice and a vertical power meter which increases when you waggle your joystick. If you hit fire when this power meter is at the top, you can attempt a hold.

When the characters get closer, they will attempt to grapple. This is where the joystick wigglin' really begins in earnest. When you get near an alien, you must wiggle left and right to hold onto him before attempting a move. The power meters show just how the two players are doing. The first player to get their power meter to the top is rewarded with a headlock on their opponent and subsequently robs them of some of their strength as shown by the green bar beneath their picture. If you also press the fire button when you're at the top you move straight into 'the piledriver' which is guaranteed to give any casual alien a headache. (Except the indigenous life-forms of Septic 6 who as we aM know resemble small pools of irradiated snot).

Other moves are arrived at with similar dexterousity. You can kick and punch for a little effect but it's the specialist moves that make for variety. You can climb the ropes and jump right off the screen, hoping to flatten your opponent on re-entry. The other move involves Popeye grabbing one of the cans of spinach that are tossed liberally between Wimpy and Olive Oil, presumably because neither of them actually want that green goo anywhere near them.

Popeye however loves it. If he catches a can, an icon appears near his piccie. The next time he gets a headlock, his specialist move is revealed. This is fairly spectacular even though you can't see what's going on.

Popeye finally has a license that has had some thought put into it. Colourful, quick and with real cartoon style graphics, the only problem is a horrendously long loading system.

Overall Summary

Super colourful cartoon graphics with an excellent license gives Popeye 3 a solid lead over its two predecessors. It's a pure wresting game, and a difficult one at that. Remember as well, if you have the October issue of SU you should be able to load in an extra level with Big Al' on it. God help us!

Garth Sumpter

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