I consulted the ship's
display. The lookout had just
sighted a warship. Should I be
bold and order fully-fledged
aggression? Or was a cautious
retreat to replenish supplies at
Port Casablanca to be the order
of the day?
I reflected on my previous
battle. I had captured 3,000 gold
pieces from a galleon but at the
cost of many damage points to
the ship and several of my crew.
Had it been worth it?
That could be described as the
main course of the bill of fare
served up by Plunder (Strategy
Games). The scenario takes us
back to 1587 where the
Spaniards are shipping gold
from America to finance the
preparation of the Armada.
Your ship must intercept and
force them to surrender their
gold.
The main display consists of a
neat but rather simple map of the
Atlantic. Your ship sails on in
changing weather until it locates
an enemy. If you decide to
attack, the screen displays both
ships close up and the battle
begins.
This is the most disappointing
part of the game. The ammuni
tion fired by each ship is invisible
and the player has no control
over the battle except to decide
whether or not to board the
enemy.
If your ship is the worse for
wear you can steer it into port
for repairs, but this costs you
hard-earned gold.
The graphics are hardly going
to set the world alight but any
such offering in this type of game
is something of a bonus. The
sound is disappointing.
My overall impression is that
it is interesting idea which could
have been executed better. See it
for yourself before you buy.