Fortunately it's not you that plummets in this game, it's the mayor three floors in a lift while you stand by having a good laugh.
You're supposed to be trying to help the poor trapped man by collecting ropes to hold up the lift. Thirty ropes will save him but you can only collect them one at a time and, as you would expect, there are lots of nasty things trying to stop you.
The hotel you are in is represented on three screens starting with the lobby, while the lift is stuck on the third screen up. You have to pick up one of the coiled, flashing ropes and climb a series of stairs through the three screens to the lift.
In your path there are, of course, a variety of hazards. The first floor features concrete floor blocks which move up and down trying to crush you, as well as a zombie doorman who shuffles up and down, his back permanently hunched.
The second floor has a mutant revolving door and four fire doors, while the third has four doormen and falling dust, all of which prove fatal to your rotund character.
The doormen can be dealt with by dematerialising them with a tranquiliser, but you can only shoot this while you are carrying a rope. The fire doors are also opened by shouting at them, though why tranquilisers should open doors I'm not sure.
If you lose all your lives the chain which is holding the lift snaps and the mayor plummets three floors while shouting for help. Unfortunately you don't get to see him hit the basement in a crumpled heap, but you can't have everything can you?
High scores for this game aren't going to look very impressive since you only score one point for each rope attached. If you can get more than ten you're doing well.
Steve Spittle
The background graphics are attractively drawn, but rather large. The size of the characters produces extremely annoying colour clash problems. This results in the game characters - and especially the zombie doorman who flickers awfully - becoming partially invisible for considerably periods of time.
Sound consists of a squeal when you die and a grating click as you run along.
My interest lasted for about 45 minutes, due to poor execution and a lack of any real addictive qualities. Interceptor are not doing their reputation any good by producing games like this one.
Uninteresting graphics combined with pathetic sound and only three screens makes this one to avoid.
The main feeling you get out of this game is sheer boredom as you go past the same uninteresting hunch-backed zombie doormen, who stroll around looking very tired- and who can blame them?
Getting all 30 ropes ought to be a challenge - but I don't think anyone will be able to stand the tedium for long.