Crash


Paratroopers

Author:
Publisher: Rabbit
Machine: Spectrum 16K/48K

 
Published in Crash #2

Paratroopers

It gets awfully lonely sitting on your own in a bunker until the enemy decides to drop in! 'Your bunker' is in fact a field gun which you control, sitting in the bottom centre of the screen. Above you, in the sky, helicopters stream by in both directions, spewing paratroopers out on top of you. Their object is to get three men safely on the ground, at which point they stride off and return in a large tank against which you are defenceless (and dead!) and that's that. Your aim is to prevent them from landing any men and you score for paratroopers destroyed and helicopters knocked out.

The game continues on after loss of life, resetting the score to zero, quite automatically.

Comments

Control keys: user-defined for left/right/fire
Joystick: Protek, AGF
Keyboard play: responsive
Colour reasonable average
Graphics: good, well detailed
Sound: below average
Skill levels: it's main drawback - only 1
Lives: 1

Comment 1

Paratroopers

'Your field gun can be traversed to cover most of the screen, but you must be accurate as firing reduces your score. The graphics are quite good and the game is fun to play.'

Comment 2

'The animation of the gun is very good. The sense of perspective is a clever cheat since both height and rotation of the gun are only done with a left and right key, but It means the drawing of the gun must go through what looks like seven different 'frames ' to create the illusion. The details of paratroopers and helicopters are also good, with some pares opening their chutes immediately, other delaying to the last second, and some poor devils whose chutes fail to open and get splatted on the ground. You're dead if three land successfully, or if one lands right on top of you. Fun, but perhaps not very addictive.'

Comment 3

'This is quite a neat idea, which scores with its fine graphics, but there wasn't quite enough depth to the idea to keep me enthralled, and I thought the sound could have been better - no gunshooting noise for instance. The user-defined keys are a good idea!'

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