Julia Somerville once said in a candid interview, "Hey, that Rainbow
Islands is pretty good, isn't it?" And, of course, she was right. Rainbow Islands was good. So good in fact, that before Parasol Stars appeared in the ST Format office, the team was chewing its nails, fretting its nerves, fraying its tempers and making cups of coffee with two spoonfuls of granules and no milk or sugar.
Then it came. And it came complete with a manual explaining the plot. What
seems to have happened is that Chaostikahn - a violent habitual offender -
has unleashed some baddies over the seven planets that Bub and Bob call home.
Our heroes must fight once more, but this time armed with colourful parasols.
But enough of this insulting plot nonsense.
The seven worlds are divided into levels, each being one or two screens
in width, and one in height. A mildly amusing theme has been attached to
each world, and this is echoed in the levels, for example World One is the
music kingdom, World Two the woodland domain and so on.
Bub - and Bob, if two-player mode has been selected - wanders around
the platforms on each level, poking the baddies with their umbrellas (not
parasols, *please*). This cripples the enemy. Another poke and they
disappear, inexplicably leaving some edible item behind for the player to
collect. But there are better ways of dealing with the baddies. Water
droplets, fire drops, lightning bolts and stars fall from the top of
many of the screens. These can be collected on the umbrellas, and can
be fired across the screen at the nasties, which kills them.
These two methods of wiping out the baddies and clearing the screens
doesn't sound very inspiring, but surprisingly it provides an enormous
number of ways of playing the game. You can work out various strategies and make use of different effects to beat each level.
Sometimes it's possible to umbrella your way through, though at other
times you've got to fire the objects. A combination of both works
best, of course.
As you might hope, there are loads of collectables with varying
effects, and tons of bonuses for doing weird and clever things. Every
level has got something new to work out, and you tend to stumble
across most of the features by accident - unless you just happen to
be Edward de Bono.
Verdict
Oh dear. This description doesn't really seem to do the game
justice. You see, Parasol Stars is brilliant. It's reminiscent of
Bubble Bobble, but fortunately has much more going on. The graphics
are well up to Rainbow Islands' standard and there are plenty of
catchy Bubble Bobble-ish tunes, too.
The beautifully-drawn and animated nasties follow you around smoothly, and there's never a hint of poor collision detection or sub-standard movement routines. Each screen is packed with - er, things and it looks and feels absolutely great.
So the graphics are excellent, the sound effects are good and the programming is very high quality. It's also immensely addictive. The difficulty level is set just right, and, once you start playing, you can't stop.
Any gripes? No, except that codes for the different worlds would have been helpful. Overall, though, it's a marvellous arcade game, so go and get Parasolled, then wave bye-bye to those going-to-bed-at-night blues.
Brilliant... Beautifully-drawn, animated nasties follow you around smoothly... Never a hint of poor collision detection or sub-standard movement routines.
Screenshots
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