Norman (Powerhouse) Review | Sinclair User - Everygamegoing

Sinclair User


Norman
By The Power House
Spectrum 48K

 
Published in Sinclair User #79

Norman

The jelly shaped pile of pus that is Norman has to free-fall through the domain of the Cubitrons, taking out blocks as he falls.

Around you swirl the Guardians, tiny mites determine to stop you disarranging their neatly piled blocks. You have five Freeze Bombs with which you can paralyse them, but at the bottom of the shaft lurks the Big Cubitron which will kill you instantly if it hits you. You must avoid it long enough to reach the slurper tube which will suck you back up to the top of the shaft. Each time you manage to clear all the blocks on all three screens, you get another level with different arrangements of blocks to clear.

Because all you can do to control the game is move left and right, the action rapidly becomes dull. An interesting idea, then, but most uninterestingly executed.

Overall Summary

Peculiar cross between Breakout and platforms-and-ladders which doesn't quite come off.

Chris Jenkins

Other Spectrum 48K Game Reviews By Chris Jenkins


  • Vikings Front Cover
    Vikings
  • Rock 'N Roll Front Cover
    Rock 'N Roll
  • Rockfall Front Cover
    Rockfall
  • Ace 2 Front Cover
    Ace 2
  • Hopping Mad Front Cover
    Hopping Mad
  • Wacky Darts Front Cover
    Wacky Darts
  • Leader Board Front Cover
    Leader Board
  • 10 Pack Front Cover
    10 Pack
  • Wizard Warz Front Cover
    Wizard Warz
  • Knightmare Front Cover
    Knightmare