Home Computing Weekly


Monty On The Run

Author: S.J.E.
Publisher: Gremlin
Machine: Spectrum 48K

 
Published in Home Computing Weekly #131

Monty has escaped from prison, and you must guide him through 49 screens of hideouts and secret locations. There is a weird assortment of moving nasties, ranging from flying alarm clocks to ghosts, which are extremely difficult to avoid even though Monty is able to somersault. A number of static objects are littered around, some kill Monty on touch. others are helpful and gold coins can be collected which boost your score.

A 5 item freedom kit can be selected at the start, however if you meet an obstruction which can only be passed by using an item you've left behind you must abort the game and restart!

The puzzles lift this game above the norm, for example, to enter the sewage works Monty must walk into a cake and have a particular item from the freedom kit. In some screens there are vertical rays which, if touched, transport Monty to another screen, but it's sometimes possible to pass through - a major problem is knowing which object Monty has encountered or is carrying, has caused a given effect, particularly since he must always carry 5 items from the kit.

The keys are well chosen. alternatively Kempston or Sinclair joystick interfaces can be used.

Monty On The Run is an exceptionally difficult platform-type game. requiring both arcade-type dexterity and some problem solving. ideal if you enjoy a challenge, although it seems over-priced.

S.J.E.

Other Spectrum 48K/128K/+2 Game Reviews By S.J.E.


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