Computer Gamer
1st March 1987
Publisher: Entertainment USA
Machine: Spectrum 48K/128K/+2
Published in Computer Gamer #24
Los Angeles SWAT
The setting: Los Angeles. The time: 1999. A terrorist team has taken over the entire west side of LA and it is up to you to assemble a crack team to counteract the threat. You and two others against who knows what.
The first thing that strikes you (hopefully it's not a bullet or a hand grenade!) is that there is more than just a handful of terrorists. More like an army, in fact. Still, it's not too difficult at first to blow them off the face of the Earth. But all the terrorists seem to be making a beeline for you though, and totally ignoring your colleagues who are patrolling the sidewalks while you get to walk in the middle of the road...
Oops! That was no terrorist, that was some nice little grey-haired old lady wearing a pink dress. There weren't supposed to be any civilians left in the area but there are always one or two who disobey evacuation orders. Doesn't do much for the point total though.
The baddies are mainly armed with guns, like yourself, although a few start lobbing grenades at you. And it's very bad news if you get caught by them - they beat you to death, after which one of your erstwhile buddies assumes command. At the end of the level, there is a whole platoon of baddies in space invader formation who have to be eliminated, followed by one guerilla on his own who has managed to take a pretty girl hostage. Succeed in shooting him and a chaste peck on the cheek is your reward.
Wow!
LA Swat is a sort of suburban commando, but none the worse for it. The graphics are nothing special, but the game does have a certain addictive quality about it.