Eddie bumped his head on a nuclear reactor, has gone bonkers and is threatening to blow the world up with a bomb he's developed. You must stop him by investigating the case and defusing the device. Unfortunately the rather wonderful title seems irrelevant; you don't even get near his earlobe. At least not in what I've seen, and I haven't investigated more fully because this is not hot.
I'll show you why. The first location:
"You are in your own laboratory. Shelves are stacked with bottles and test tubes." (One of the more detailed descriptions; usually they're only one sentence).
After the possible exits, "I can also see: A Flask, A Coat". EXAMINE FLASK: "There's nowt special about this" (Is it empty or full? What is in it? There is "nowt special" about virtually everything you encounter.) GET BOTTLE: "It's not here" (Yet it's in the description) GET TEST TUBE: "I can't" (This turns up after so many commands).
Then there's the gun which you cannot shoot people with and the coffee which cannot be drunk. You die of dehydration despite passing through rooms with tapes in them: they cannot be used. And so on: the author has allowed for nothing except the commands needed to solve the game; and those commands are hard to find because the vocabulary is fairly poor. There are some full screen graphics; some effective, others dull.
The whole thing feels so tired; a waste of energy for all concerned. Not a stunning debut for a new label.